The Town of ZZT - Walkthrough
v0.0 First draft written as the game was played. March 1999
v1.0 Moved stuff around and played with the layout. March 1999
v1.1 Made sure it was once screen across. Spell checked it. May 7, 1999
Feel free to distribute as long as it is unaltered. Please send
To solve the Town of ZZT, you need to collect five purple keys to unlock the
to the palace. These keys are north, south, east, and west of the start with the
final key located inside the bank. You can get these keys in any order.
At the start, pick up the torches and gems. You can go into the armory and
buy more torches and ammo if you want to.
If you are really short on gems and need more ammo/torches, you can use
the stockroom. To get the key, ring the doorbell on the guardian of the
key when he is directly above the key. He will push it down on his way to
the door and cause it to come outside via the spinners. Use it to open the
Head to the right to the forest. Collect all the blue gems on your way to
the blue key. Get the blue key and use it to open the blue door. Get the
yellow key and the ammo. NOTE: the energizers will make you temporarily
This will give you a good supply of ammo and gems to start off with.
North and the Castle of Lot's and Lot's of Evil!
Head back to the start and go up. Get the red key by running through the
Bars as they move. Becareful not to get shot, or you will end up at the
bottom of the room.
Once you have the red key, unlock the red door and head up to the castle.
Give the troll ten gems and pick up the purple key. The troll will not
let you back across without the scepter of lots n' lots of power. Guess
that means it's into the castle!
The Castle of Lots and Lots of Evil!
Once inside the castle, kill everything and take the ammo and torches. Go
Into the labyrinth.
The Labyrinth of Doom!
Yellow Room - Where you start. Do NOT push the two block in toward the
Blue Room - South of the yellow room. Contains three gems and some ammo.
Green Room - East of the blue room. Contains two torches, some ammo and
gems. You will need to go through a transporter to get the ammo and
Red Room - North of the yellow room and east of the green room. Contains
seven gems and three torches. You'll need to fight off hordes
of tigers to get them.
Room of Extreme Annoyance - North of the Green Room. To get the purple key
and gems, go in the right entrance. For the yellow key use the left
Dragon's Lair - Lair entrance is east of the Red Room. Transporter part is
north of the Red Room.
1. Go south to the blue room and then east to the green room.
2. Go north through the left entrance to the annoying room and get the
3. Go south to the green room and north through the right entrance to the
annoying room. Get the purple key and gems.
4. Go south to the green room then east to the red room. Go east again to
the lair. Enter with the purple key.
5. Kill the dragons by blowing them up. This requires pushing one of the
mars symbols near them. You get a 9 second countdown. Be careful, the
dragons shoot at you for much damage.
6. After killing the dragons go east to the yellow room. Follow the
transporters and beware of purple monsters. They are a pain to kill.
7. Work you way around and push the block out to the right.
Exit the labyrinth and open the door to the throne room.
The Throne Room
1. Collect the ammo and move the walls by pushing on the blue smiley guy.
2. Go around the purple part at the bottom and push the smiley guy from
the other side.
3. Collect one purple key. Push the walls and open the first purple door
at the bottom. Be careful not to move anything.
4. Push the walls and get the second purple key. You'll need to navigate
some invisible walls at the top.
5. Push the object near the purple door up until the vertical arrow is
next to the horizontal arrow next to the purple door.
6. Open the purple door and step out of the way. The motion should be
7. Move the objects in the bottom purple section right until the square
lines up with the left vertical arrow.
8. Go around to and push the left column down until a square sits in the
long row of horizontal arrows.
9. Go around to the bottom again and move the short row left until a
square lines up with the vertical arrow in the right column.
10. Go around top and push the right column down until a square rests in
the row or horizontal arrows.
11. Shift the walls. The row should move over and block the door to the
12. Shift the walls again and get the scepter. Listen to the nifty tune.
13. Escape up through the red bars. Shoot out a yellow wall at top and
run. Kill the green things and get the key.
Go outside and the troll will let you back across. Return to the start.
Buy some ammo and torches at the supply store. Open the first purple door
leading to the palace. Go east to the forest.
East and The House of Blues
Kill all the lions and open the purple door. If you the energizer is still
by the purple door, save it. Go south.
Get the ammo and carve a path almost to the purple monsters. They pile up,
so to avoid damage go back to the previous forest, get the energizer by
the door, then come back here and kill as many purple monsters as you can
Continue to carve a path through the forest and kill the monsters. Note
that more will appear from the generators. Enter The House of Blues.
House of Blues
Listen to the jazzman and note the tune. You have to play the toon by
pressing the notes above him. The order is (top to bottom): 2,4,5,1,3
The jazzman will move aside. Go through and go east to The Mixer.
Go into the mixer and get a blue key. Work you way around to the doors and
unlock one. Repeat with the other blue keys. Try to shoot the lions when
they get near, but it's hard to do.
HINT: It's easier to get around the mixer by getting the the edge and
going around it. Much easier than going through the middle.
Go to the purple key via the convoluted path of teleporters. Wait on one
side of the teleporter until the centipede on the other side starts to
move away. Then go through and blast the centipede.
Grab the purple key and exit the house. Exit the forest and return to the
start. You can go into the cave on your way back if you wish. If you do,
go to the upper right corner of the first room and go north. Beware of the
brown monsters. In the upper room unlock the purple door and collect the
purple key and gems. You can't go any farther since that is a seperate
game (The Caves of ZZT). Return to the start.
Get some more supplies from the armory/stockroom and unlock the next
purple door. head south to the bug room.
South and the Prison
In the bug room, you need to collect the blue keys one at a time and open
each blue door. Be sure to collect the ammo and blast as many bugs as you
can. Go south and enter the prison.
You have a time limit so move fast. If time runs out you will take damage
and return to the start of the prison.
Collect the ammo and negotiate the blinking bars. Kill all the brown
monsters then shoot the brownish-yellow walls at the top. Get the green
key. If you miss it, you can still get it after the row stops moving.
Push a block and kill enough red monsters so you can move around. Get all
the blue keys and open the four blue doors. Go left and negotiate the
guns and water.
To make it past the next six guns you will need to block them with the
blocks. SAVE BEFORE YOU DO THIS IN CASE YOU MESS UP! The easiest way is
move all the bottom blocks to the left and use the others to create two
rows of three. Make sure you push them up into the guns with a gap between
the two columns for you to go through.
Ignore the gems and open the green door. If you have time, let the
prisoner out. Exit the prison. If you want, reenter the prision and
collect all the gems.
Once outside the prison, open the white door and go right.
The Hard Room
This room is hard, especially if you have low health. You need to blast a
path to the key with the bombs, but you'll uncover generators that spit
out spinning things that chase you and can't be killed. If you get hit,
you will take damage and return to the start of the room.
Start with the fourth bomb and blast a path angling upward to the key
between the first and second generators. You will probably uncover three
generators along the way, so be careful. If you get hit after getting the
key, that's okay since you'll return to the start of the room.
Go left past the prison and left to the...
Rows are labeled 1-4 from top to bottom. Columns are labeld 1-4 from left
1. Push row 2 left one space. Push row 3 left two spaces. Push rows 1 and
4 right one space.
2. Push column 4 down until it stops.
3. Push rows 1, 2, and 4 left three spaces. Push row 3 right five spaces.
4. Push column 3 down until it stops.
5. Push row 2 right two spaces. Push row 4 right three spaces. Push row 3
left three spaces.
6. Push column 2 down until it stops.
7. Push all rows left three spaces.
8. Push column 1 down until it stops. Push the blocks at the bottom and
Kill the monsters after they destroy the walls. Be carefle if you are low
on life and/or ammo. The best way to kill the blue monsters (tigers) is to
blast through one row of the wall and keep shooting until they die. Get
the green key and to right.
Go right through the green door. Shoot the side of the gate and it will
open. Go left, then right again so you are under the prison. Go north
through the gate and north out of the bug room to the start.
Go right and unlock the next purple door. Beware of the monsters. Return
The Bank of ZZT
Light a torch and enter the combo 40364. The vault will open and you can
load up on gems and get the next purple key. Use it to unlock the next
purple door on the way to the palace.
The combo is located in a secret room behind the middle block of the gruop
in the upper left hand corner of the armory. It is made of invisible
walls. The prisoner in the prison tells you this location when you free
East and the Rube Board
Go east from the start to the Three Lakes. You'll need to avoid the
bullets while moving around the lakes. You can't shoot the oncomming
bullets or cross the water. SAVE BEFORE YOU DO THIS! It may take several
tries before you can make it across.
Go south to the...
Go down through the first passage. You'll be pushed left. Go down some
more and you will be pushed right. Go down to the small subroom below.
1. Push the upper up/down arrow one space up.
2. Push the top left/right arrow and the bottom one right one space.
3. Push the second up/down arrow up one space.
4. Push the middle left/right arrow all the way to the right.
Return to the start of the room. Be careful not to push the green block
too far. This will block your way and you'll have to start over.
Go to the second passage and push one of the green blocks down to the
Go around the arrows to the second to last row. Push the row left one
space. The column will start to move and the row of long arrows will begin
to travel to the right. IMMEDATLY after that row starts to move, push the
row you are next to another space to the left. This will block the moving
column and prevent the other rows from blocking your path.
Go up to the bomb (you'll need to push a green block out of the way). Now
get above the bomb and push it all the way down to the wall to be blasted.
You will have to push the last green block with the bomb to get down
Get the key and bonus and go to the palace.
Unlock the last door, collect the ammo and torches. Go west and pick up
the ampersand for 1000 point bonus. Go east twice and south once.
Light a torch and collect the ammo. Push the arrow farthest to the left
and get out of the way. The pusher will get rid of the blocks in your way.
Blast all the tigers from a safe distance.
When they are gone, move the second arrow and let the pusher push you past
the spinners and into the room.
Get the purple key and return to the palace. Open the purple door.
Talk to the guy and enjoy your victory show. You have now beat the Town of
ZZT! Go right to end the game and get your final high score.