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Читы для Resident Evil 3: Nemesis

Чит-файл для Resident Evil 3: Nemesis

Resident Evil 3:
Nemesis

в России известна как

Обитель зла 3:
Немезис

 За игрой наблюдают: 1 человек

Выдержка из Энциклопедии игр

Название в России:Обитель зла 3: Немезис
Разработчик:Capcom Entertainment
Издатель:Eidos Interactive
Издатель в России:Акелла
Модель распространения:розничная продажа
ISO статус:релиз состоялся 22 ноября 2000 года
Официальный сайт:Открыть русский сайт
Жанры:Action / Adventure / 3D / 3rd Person
Похожие игры:Dino Crisis, Resident Evil, Resident Evil 2
Multiplayer:Отсутствует

Даты выхода игры

вышла в сентябре 2005 г.
вышла в 2000 г.

Hint [ENG]

Информация актуальна для
Answer for computer in Sales Office
When you go in the Sales Office there is a computer on the desk you will need a
code for. To get the code use the remote on the table and watch the ad on TV.
The
name of the product is the code. Here are the product names. One of these will
open the door: ADRAVIL, AQUACURE or SAFSPRIN.
Submitted by In2BritneySpears

Boutique Key
To acquire the Boutique Key, which unlocks the Boutique in Uptown (where all the
extra outfits are), finish the game in less than 7 hours using no more than 30
Ink Ribbons.




Defeating Final Nemesis
When confronting the final boss,(Nemesis' final transformation) make him retreat
into the corner from where he came from by your rocket launcher, and grenades,
then you have to get the cannon online by PUSHING IN the three power sources,
marked 1,2,3. When that is done, fire the cannon to dispose of the debris, then
it will auotmatically fire again, at Nemesis. You then have the choice to finish
him off yourself(this is an FMV!) or just running. I recommend you finish him
with the FMV, because this unlocks more secrets in the end.
Submitted by Dez Loreen

Design Chronos Gear
Combine the Gold Gear from the Clock Goddess Puzzle with the Silver Gear. The
Chronos gear is used to activate clock bells. Insert it into the bell mechanism
on the third floor of the Clock Tower.


Explosive Shotgun Shells
If you mix eight gunpowder B's,shotgun rounds, you will have enough experience
to
create the explosive shotgun shells. Which is one of the best ammo's you can
get.
Submitted by Nate Dolezel

General Nemesis Tips
If you take on Nemesis the best strategy is to run by his right side. He is a
lefty so he will always try to grab or pummel you into submision with his left
hand. Once you're a little ways behind him (make sure it's not too far otherwise
he will run at you, then your in trouble) take a shot and run by him again. Keep
doing this until he falls over. He will get back up so continue until you see
the
purple blood from his body. If your playing HARD mode make sure you pick up the
item.
Submitted by Tim L. Java

Get the Grenade Launcher in the Policestation
If you go into the save room before you go to the police station and mix the A
and B gunpowder on the shelf to make C and then mix it with the gunpowder A that
you got at the warehouse and then combine it with your reloading tool to make
grenade flame rounds you will always get the grenade launcher in the S.T.A.R.S.
room.
Submitted by Apeman

Herb Combinations
Herb: Ability:

Blue= Cures poison status
Green= Restores some lost heath
Red= Does nothing by itself; must be mixed with green herb
Green+Green= Restores more heath than a single green herb
Green+Blue= Cures "poison" status and restores some heath
Green+Green+Green= Brings you to full heath
Green+Green+Blue= Cures "poison" status and brings you to full heath
Red+Green+Blue= Cures "poison" status and restores some heath

Submitted by Mario D.
Infinite Money Trick
Use this method to get all the infinite-ammo weapons and infinite weapons pack.
In the mercinary mode go to the area with the dumpster and the hop skotch
paintings (the one right behind the bar.) Go up the steps and take a right. You
will then go north until you get to the fork. Go through the door and you will
be
in the deadend alley that is boarded up by red and white boards. This can be
done
with all 3 mecinaries. There are three dogs here. First kill 2 dogs immediately.
Then lure the remaining dog to where the boards are stacked up. Climb up onto
the
boards. Go to the opposite end and watch as the dog makes attempts to jump at
you. Take a small step forward and press R1 right before he jumps. Your
character
will jump backwards and get a dodge bonus. Immediately after the character
dodges, press R1 again to pick up a combo for your dodge bonus. Repeat this
process to rack up tons of money and time. It takes time, but it is sure worth
it.
Submitted by Aaron Fairman

Jill's Diary
Collect all thirty notes and books in the game to replace the first book in your
file with Jill's Diary. Jill's Diary reads as followed:

August 7th Two weeks have passed since that day. My wounds have been healed, but
I just can't forget it. For most people, it's history now. But for me, whenever
I
close my eyes, it all comes back clearly. Zombies eating people's flesh and the
screams of my teammates dying. No, the wounds in my heart are not healed yet...

August 13th Chris has been causing a lot of trouble recently. What's with him?
He
seldom talks to the other police members and is constantly irritated. The other
day, he punched Elran of the Boy's Crime department just for accidentally
splashing Chris's face with coffee. I immediately stopped Chris, but when he saw
me he just gave me a wink and walked away. I wonder what happened to him...

August 15th Midnight. Chris, who has been on a leave of absence for a
"vacation,"
called me so I visited his apartment. As soon as I walked into his room, he
showed me a couple of pieces of paper. They were part of a virus research report
entitled as simply as "G". Then Chris told me that, "The nightmare still
continues." He went on to say that, "It's not over yet." Ever since that day, he
has been fighting all by himself without rest, without even telling me...

August 24th Chris left the town today to go to Europe. Barry told me that he
would send his family to Canada and then he would follow Chris. I decided to
remain in Raccoon City for a while because I know that the research facility in
this city will be very important to this entire case. In a month or so, I'll be
joining with them somewhere in Europe. That's when my real battle begins...
Submitted by Juan Rosario

Max grenade launcher ammo glitch
With this code you can put more than 6 rounds into your grenade launcher at
once.
If you have 6 fire rounds in your grenade launcher, and you have 138 regular
rounds in your item box, combine the ammo onto the grenade launcher with the
fire
ammo in it (it works with any ammo as long as the two are different) and the 6
fire ammo should be in your item box and the 138 in your gun! No reloading.
Submitted by OryO

Mercinaries : Time Bonuses
In the mercinaries game, you beat the monsters to get extra time. The BIG
monsters give BIG time, as follows.

Nemesis (standard) - KO 10 seconds
Nemesis (standard) - Kill 20 seconds
Nemesis (mutated) - Kill 120 seconds (2 mins!)


The only place where I have found the mutant nemesis, is in the car park area
outside the garage. It takes 5 rocket launcher shell as a minimum!!!

On the area where there are alot of Zombies (the y-shaped alley) shoot the 1st
zombie cop as you come through the door, then, peg it down the alley to lure the
zombies to you. when they are quite close, press R2 (make sure you are 2 screens
from the RED BARREL) and shoot. You can get a maximum of a 90 second bonus.
COOL!

To get a better grade, and some extra ammo, rescue the people who are trapped in
the mercinaries game. Try looking in the garage, the press office, the sub
station, the medical store place (with the safsprin door!) and some other key
places in the game.


Mixing Gun Powder
(Note: Additional mixing instructions are found within the game file on mixing.)


66 Handgun bullets * -- Gun Powder BBA
55 Handgun bullets * -- Gun Powder AAA
40 Shotgun shells -- Gun Powder AAB
35 Handgun bullets -- Gun Powder AA
30 Shotgun shells -- Gun Powder BBB
24 Magnum rounds -- Gun Powder CCC
18 Shotgun shells -- Gun Powder BB
15 Handgun bullets -- Gun Powder A
10 Acid rounds -- Gun Powder BC
10 Cold rounds -- Gun Powder CC
10 Fire rounds -- Gun Powder AC
10 Grenade rounds -- Gun Powder C (mix A with B)
7 Shot Gun Shells -- Gun Powder B
* Concocting large amounts of Handgun ammo wastes time, which affects your final
grade.
Submitted by Casey Sattler
Nemesis Rewards
Each time Nemesis is defeated, he will drop a special item.


Confrontation    Item
1st              EAGLE Parts A
2nd              EAGLE Parts B
3rd              First Aid Spray Box
4th              BENELLI M3S Parts A
5th              BENELLI M3S Parts B
6th              First Aid Spray Box
7th              Unlimited ammunition Pack



Solve Clock Goddess Puzzle
(NOTE: there are about 3 ways to do this because it changes from time to time.
This is only one method and it many not work all the time)
The object of the Clock Goddess Puzzle is to get the center clock in the Clock
Tower to read twelve o’clock. Collect the Amber, Crystal and Obsidian gems from
the statues and go to the three clocks on the opposite wall. Facing the clocks,
place the Amber gem into the Past clock, the Obsidian into the Present clock,
and
the Crystal into the Future clock. If done correctly, the Present clock will
open, revealing a Gold Gear, a Mercenary’s Pocketbook (next to the bodies in the
corner) and M.T. rounds (in the alcove).
Submitted by GhaleonX and some other guy

The Mercenaries: Operation Mad Jackal
To unlock “The Mercenaries” mini-game, complete the game at any difficulty.

The object of the mini-game is to get from the Trolley to the starting point in
Uptown within a limited amount of time. Additional time is awarded for killing
monsters (and rescuing) people along the way.


Monster   Time (in seconds)
Crow      1
Hunter    6
Nemesis   10
People    20
Spider    5
Zombie    3

Mercenary Mode
Successfully complete the game once on any either difficulty setting and wait
for
the credits to end, then save the "Next Game" file to unlock "The Mercenaries"
mini-game. Start a new game, choose that saved game, then select "The
Mercenaries" mode. This mode involves controlling Carlos, Mikhal, or Nikoli from
the train to the starting room with a two minute timer. Killing the various
opponents and rescuing civilians during the journey will add extra money and
more
time to the clock. A rank and money will be awarded after the game is completed.
The money can be used to purchase better weapons and infinite ammunition.

Alternate Costumes
Successfully complete the game on the easy difficulty setting with any rank
better than an F to unlock Jills costume from the original Resident Evil and
Reginas costume from Dino Crisis. Successfully complete the game on the hard
difficulty setting with a rank of D to unlock two costumes, C for three, B for
four, and A for all five costumes. The three additional costumes are a police
miniskirt, disco, and biker outfits.

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