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Читы для SiN

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SiN

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Ritual Entertainment
Издатель:Activision
Модель распространения:розничная продажа
ISO статус:релиз состоялся 4 ноября 1998 года
Жанры:Action (Shooter) / 3D / 1st Person
Похожие игры:Quake 2
Multiplayer:(32) LAN, Internet

Даты выхода игры

вышла в ноябре 1998 г.

FAQ [ENG]

Информация актуальна для
.'-.
                                 \.-'
                                ,-'\
                                \  /
                        ______  / |  __
                  ,--'^'______` | | / /___,--'``.
                  |__`------,.  |/  \   _,--'/  /
               ,_____'=>      | ||  / ./    <   ``----=---=...
   ___.----,'''______.__,----' / < `--'      `__.____,.____.__`==...
.'------------'                | /
                               \_'

               - - = = < < Walkthrough > > = = - -


===============================================================================
DOCUMENT INFO
===============================================================================
FAQ created by Steve Rusher
<< tern@rochester.rr.com >>
  (Please see disclaimer at bottom of document before e-mailing me!)
Release #pre1  (About 30% finished after 2 days of construction)
DATE: 2/18/01

===============================================================================
TABLE OF CONTENTS
===============================================================================
I.   INTRO
II.  ADVICE FROM A PRO
III. WEAPONRY
IV.  WALKTHROUGH
V.   EDITING/COPYRIGHTS
VI.  BASIC VERSION HISTORY
VII. ACKNOWLEDGEMENTS
IX.  DISCLAIMER (Read before e-mailing me)

===============================================================================
INTRO
===============================================================================
This is a preliminary walkthrough.  I have yet to accomplish many secondary
objectives, and I have many secrets to find.  This entire walkthrough was
done in Rookie mode with no cheats (turning cheats on makes the walkthrough
more inaccurate)

Stuff I say may not apply to other difficulty levels.  If not, you'll have
to find your own way for now.

I have inserted WARNINGs into this document, warning you to do or not do a
specific action which could have serious consequences later on.



===============================================================================
ADVICE FROM A PRO
===============================================================================
Pro?  Yeah, I'm a pro.  If you don't believe me, go to
http://ut.ngworldstats.com/
and look up ngUID #2932265.  Yeah, those are my UT stats, but all new FPS's
have some basic principles that must be followed.

If you want to survive in Sin, or ANY first-person shooter, here are some
EXTREMELY important guidelines:

1.) Use the mouse!  Using only the keyboard is slow, inaccurate,
unresponsive, and just plain stupid.  If you use the keyboard, you are
sacrificing a ridiculous amount of precision and speed.  If you don't use
the mouse, start doing it.  You will not regret it.
2.) Learn to strafe!  Strafe means sidestep.  You will want to learn to do
it.  Why?  Simple!  Because it allows you to dodge incoming fire while
still keeping your sights locked on a target.  It also allows you to stay
in a battle with your back to a wall as much as possible.


Oh, and I seriously recommend binding Fire/Attack to your left mouse
button, and Use to your right.


Now, here are some things unique to Sin:
CONSOLES - To use these, step up, and hit your Use button.  You can then
type on the keyboard as if it were your own screen.  To back away from a
console, hit Esc.

SECURITY CAMERAS - If you see a screen with a bunch of static on it, step
up to it and hit Use to observe.  Then, hit Use again to change cameras.
To exit a security camera viewscreen, just take a step back.

SEARCHING - Most health packs you will find in Sin come from dead bodies.
To search a body, step up to it until you see its item list pop up in the
lower half of your screen, then press Use to take anything useful.

PARTIAL GIB - If you hit something hard enough with a rocket, grenade,
sniper bullet, or shotgun blast, it may be blown to pieces.  In Sin, to
prevent losing important items, the first time you nail someone, only half
of them is blown off.  The half that's still in tact may be searched.  Note
that if you blast the remaining half, you can not search it.

RANGED DAMAGE - Not so unique any more, but it essentially means this: Leg
shots are not very damaging, torso shots are, and head shots do a lot of
damage.  Simply put, it's a good idea to unload most of your ammo on the
enemy's head.

VEHICULAR WARFARE - Approach a vehicle (usually an ATV, forklift, or other
construction vehicle) and press Use to board it.  Hitting Use again lets
you off.  You can shoot while on it, but I'd recommend just running over
guys.  Using the Turn Left/Right buttons steers, using the Strafe
Left/Right buttons steers quickly.


===============================================================================
WEAPONRY
===============================================================================
1-- Bare Hands
Run out of ammo?  Here's your only resort.  Actually, as far as melee
fighting goes, bare hands aren't too bad.  They actually deal damage faster
than the Magnum, but then again, you usually get shot a lot while beating
the hell out of someone.


2-- Magnum (Reloadable)
The Magnum is simply a handgun, which fires bullets.  A well-placed head
shot can take out those bald goons in one hit.


3-- Shotgun
Fires shells, which are big fat wads of shot.  Shot is essentially composed
of BB's, which in this deal almost as much damage as a bullet.  The
Shotgun is meant for close-range combat, since the scatter makes it useless
at long range.


4-- Assault Rifle (Reloadable)
Your general-purpose machine gun.  Fires bullets, and fires them fast.  If
you're a good shot, the double-Magnum is better, since Magnum bullets
mysteriously do more damage.


5-- H.V. Chain Gun / Grenade Launcher
Fires bullets ridiculously fast.  Despite its looks, this baby is quite
accurate, and the bullets do a lot of damage.  The only problem is that
ammo is quite scarce.

The Grenade Launcher uses rockets for ammo, a la Quake.  The grenades will
explode upon contact with an enemy, or as soon as its time fuse burns out.


6-- Spider Mines
Whee... Put one on the wall, and its a mine.  Or, you can throw it, and
detonate it by remote control.


7-- Rocket Launcher
Fires rockets, which are explosives propelled by a flare.  Deals good
damage, but sucks for close range.


8-- Pulse Rifle / Plasma Cannon
A weapon you must assemble, the Pulse Rifle fires plasma wads that explode
upon impact.  The Plasma Cannon, or as I fondly call it, the Ammo Leech,
fires a big bolt of plasma that deals good damage.


9-- Quantum Destabilizer
This weapon must be charged before fired.  Sure, you can just tap the Fire
button, but that fires a relatively weak wad.  If you power it up too much,
it explodes, and you die.


0-- Sniper Rifle
This weapon fires rare, ridiculously overpowered bullets.  If you hit a
standard-sized player with it, then you may have trouble finding the
pieces.  The major drawbacks of this weapon are definately its sluggish
reload rate, as well as the insane amount of time it takes to draw and put
away.  As with actual sniper rifles, a head shot usually guarantees instant
death.


?-- Spear Gun
Actually a harpoon gun, only truly useful during the underwater missions.
Punctures scuba gear quite efficiently, but against foes with REAL guns,
totally useless.


===============================================================================
MAIN WALKTHROUGH
===============================================================================
Freeport City Bank (Intro) --

Primary Objectives
 - Destroy Rocket Ruttets
 - Eliminate All Enemy Forces
 - Gain Entry Into the Bank
Secondary Objectives
 - Minimize Hardcorp Casualties

*   A bank heist is going on at Freeport City Bank.  It's your job to stop
it.  After the (nasty) opening cutscene, you arrive toting an extremely
large gatling gun.  First, look down and blow the first two guys away.
Now the copter will turn around.  There are 3 rocket launchers, which are
rather easy to spot because they have guys behind them and they shoot
rockets.  Destroy all 3.  Don't worry about the guys behind them, the
exploded rounds will atomize them.


Freeport City Bank --

Primary Objectives
 - Disable Hostile Threat
 - Locate Security Office Key
 - Gain Access to Security Room
 - Gain Access to the Vault
 - Chase Mancini
Secondary Objectives
 - Unlock All Security Doors
 - Minimize Hostage Casualties

*   When you first enter, there's a doorway.  It's the only way you can
go.  Enter it, then turn around and blast the guy that would normally
ambush you.  Continue through the doorway.  You now have guys shooting at
you from all directions.  Ride the escalator up, and blast all of them.  Go
through the door to your right, then go to the door across the room.  Kill
the guys, approach the hostage (don't talk to it), and kill the guys that
come down.  Okay, now you can shoo the hostage away.  Take the key off of
the desk.

    Go back to the escalator room, and go through the tunnel on the upper
level, which is on the opposite side as the door.  Mancini is behind the
counter, and he'll close the glass on you.  Kill the guys that come down,
and pick up the quarter in the fountain.  J.C. will start hacking around,
and eventually lift the pane up.  Go behind the counter, and through the
door to your left.  Now, head down the hallway, but don't follow Mancini.
If you do, the (shielded) turret will blow you away.  Instead, go through
the double-doors to your left.  Kill everyone.  Go up the stairs, and
shoot out the closest window to the door.  Jump in, and go through the
door (kill the guy, of course), and access the console to your right.
Unlock the security doors, and access vault security.  First, set vault
security to Low, and then display the vault combo.  The combo is different
every time, so I can't just give it to you here.  There are a few guns,
some armor, and some health in the cabinet.

WARNING: In the next room, there is a hostage in the corner to your left.
Don't shoot him.

Head through the door on the left side of the room.  Kill the guys, then
turn around.  To the left of the door you came through is another door.
Continue onward, then go downstairs.  To the right of the counter is a
security door.  Open it up, blow the guy behind it away, and head right to
the vault.  To the left of the vault are the combo dials.  To turn them,
face them, and hit the Use button.  Turn them to whatever code is the
correct one, then open the vault.  Kill some more guys, then head over to
the hole and jump in to exit the level.


Abandoned Buildings --

Primary Objectives
 - Pursue Mancini
 - Eliminate Hostile Forces
Secondary Objectives
 - Recover Stolen Money Bags

*   In the first chamber, there are a few guys hidden along the walls.
They must think they're smart.  Feed them a few bullets and continue to
the next room.  Watch out for the explosive tanks on the far wall.  In the
next room, Mancini delivers you a present.  You should notice some loose
bricks on the far wall.  Approach them and hit the Use key to push the top
one out.  Then, climb upwards along the right wall.  You'll need to jump to
reach a small ledge, then jump again to get to the hole at the top.
Kaboom.  Go up the stairs and through the passageway.  The middle of the
bridge will collapse if you step on it, so if you want the guy's 50-health
canister, you'll need to jump to get it.  Head past the dumpster, and talk
to the homeless guy if you don't want him blown to smithereens.  Continue
in that direction for some more cash.  Now go back to the dumpster area.

    There's a passageway along the wall, so go through it.  Head right, up
the stairs.  If you want to find a secret, head right, to the left of the
staircase, go around the pillar, then crouch and walk under the hole in the
far wall.  Inside are some homeless guys, some flares, ammo, and lots of
food.  Anyhow, go back to the stairwell.  There's a beam that has fallen
and one end has landed near the stairwell.  Go up the beam to the roof.
Kill the guys up there, and if you want to complete one of the secondary
objectives, go to the gap in the wall, and jump down to the dumpster to
collect the missing money.  If you go for this, then go back up to the roof
when you're done collecting.

    Once back on the roof, drop down through the hole.  Not the one near
the pile of bricks, the other one.  Go through the passageway, blow the
guys away, and the staircase will collapse.  You can jump across the gap,
or go along the ledge on the right side.  Either way, go out the window.
If you want to get another secret, go down to the ground level, into the
little alcove with the homeless guy, and shoot the gas tank on the far
wall.  You can go through the hole created by the blast for some junk.
Then, go back up the ladder to the ledge.  Jump across the gap to the other
ledge, then follow the ledge until you reach another open window.  Go in,
turn left, and blast the thug.  Cross the plank, jump to the ledge on the
corner, follow the plank to the wall, and jump to the small ledge on the
other corner.  There are several bricks protruding from the wall.  Why is
beyond me.  Jump on to them, and get to the highest one.  Turn around, and
you'll see a broken ladder.  Jump, grab the ladder, and climb up.  Head
across another plank, right, and then across another plank.  Go out the
window, and follow the ledge until you reach another open window.  In the
crevace in the wall is the collapsed staircase room, plus two money bags.
Go through the window.  Drop down one level (you can climb or jump), head
around the bend, killing the two guys that have an annoying tendency to
send you back down a level, cross the gap, and jump into the hole to
complete the level.


Cutscene --

*   Elexis obviously doesn't like Mancini's handling of the situation, so
she gives him a Soap Opera Slap, then dumps something on him.  Mancini
starts acting a bit funky.


Construction Zone --

Primary Objectives
 - Continue Chasing Mancini
 - Eliminate Hostile Forces
Secondary Objectives
 - Find Incriminating Evidence
 - Rescue Remaining Hostages

*   WARNING: There's a dumpster right near the start of the level.  There's
a guy in it, who will pop up on the left side.  Be prepped.

After you've blasted the guy in the dumpster, continue through the
alleyway.  Dead end?  Nope.  You have to get on top of the dumpster, then
run/jump and grab the ladder in mid-air.  Climb the ladder, then ascend
the emergency exit ladder to the roof.  Mancini jumps to another building,
leaving you with guys to kill.  Well, kill them.  There's a hostage in the
corner of the building you'll be on top of, so rescue her if you want to
complete one of the secondary objectives.

Now, really.  If Mancini and his thugs can make that roof jump, so can
you.  Just run, and jump when you near the edge.  Kill more guys, continue
on until you reach the construction zone.  I find it to be a good idea to
pick off guys from the upper level before going down, but you can fight
them if you want.  To get down safely, jump on top of one of the beams,
then jump on to the concrete, then to the ground.  Kill the guys if you
haven't already.

WARNING: In the large shed, there's a guy in the corner.  Unless you want
to fail a secondary objective, don't kill him.  That's a blueprint, not a
gun.

There are two ways to reach the next area.  One is to jump onto the treads
of the wrecking ball crane, and hit Use while facing the levers, which
knocks down some beams.  You can then go up the beams, and shoot down to
blast a hole in the wall.  The other is to go into the large shed, and get
the key off the counter.  However, if you get the key, there will be more
guys.  To complete one of the secondary objectives, talk to the guy in the
corner.  Why you can't just take his blueprints after he's dead is beyond
me.  Go through the hole in the wall, drop down, kill some guys, and
continue onward until you reach the generator.

Use the levers on the side to activate it.  Just continue onward.  The
lights will go out, but the exit should already be in plain sight.  If
not, just use glow-sticks.  No glow-sticks?  Fire your gun.  Once you're
out of that mess, you'll be stuck in a big pit.  Kill the guys.  You'll
notice that the valve is stuck, so look up (way up), and shoot the beams
being held by the crane.  They'll fall on top of the valve, creating a big
pool.  Kill the guy that appears in the front of the pipe, then enter it.
It's one-way, until you reach a junction.  Head left unless you want to
fight another shotgun-armed thug.  Then head right.  You're out.  Now, you
can gun down the guys, or enter the bulldozer and run them over (yum).
Now, there are two options as to how you can handle this next part.  The
Bulldozer method, and the Gas Tank method.  I'll go over each in detail.


-------------------------------------------------------------------------------
BULLDOZER METHOD
-------------------------------------------------------------------------------
Be aware that this method will pit you against more guys, and you won't be
able to complete one of the level's secondary objectives.  Kind of stupid
if you ask me.

Anyhow, in the construction area, there's a door in the corner that you
can't get open.  So, get in the bulldozer and ram it.  Go in the hole, and
continue onward.  There's a doorway on your left, but ignore it.  The next
area has some really unstable floor, and I can't give exact navigational
instructions, so just assume you'll fall (and probably more than once).
When you fall, just kill the guys, and go back to the staircase and
navigate the area again.  Eventually you'll reach the end.  Continue to
the next level.


-------------------------------------------------------------------------------
GAS TANK METHOD
-------------------------------------------------------------------------------
Among the construction yard is a wooden blockade with some gas tanks behind
them.  It's along the left side.  Shoot the tanks to blow up the blockade,
then go through the opening.  At the end of the alleyway should be a water
pool in the corner.  Go in, then crouch to submerge.  You MAY need to have
turned the secret valve in the previous level to do this.  *UNVERIFIED*
Anyhow, swim to the hole in the roof (floor?), come up, and kill the
guys.  There's one remaining hostage you can rescue, completing your
secondary objective.  The elevator shaft might be flooded, meaning you can
go down, and grab some health in the corner, as well as getting one of the
level's secrets.  Whatever you decide to do, there's only one way out.
There's an ATV, and what do you THINK you're supposed to do with it.  Hop
on, of course!  Use the boards as ramps to jump to the near-end of the
level.  Guys will shoot at you, and you can dismount and shoot them, or
just run them over.  The level exit is in the far corner.


Cutscene --

*   Well, Mancini must be having fun.  Looks like you're going to have a
lot more on your hands than a puny crime boss.


Abandoned Subway --

Primary Objectives
 - Pursue and Capture Mancini
 - Eliminate Remaining Enemy Forces
 - Stop mutant creature
Secondary Objectives
 - Minimize Civilian Casualties
 - Recover Stolen Money

*   This level is entered from different points depending on which method
you used to get out of the Construction Zone level.


-------------------------------------------------------------------------------
BULLDOZER METHOD
-------------------------------------------------------------------------------
Go through the door, down the stairs, and through the door on your left.


-------------------------------------------------------------------------------
GAS TANK METHOD
-------------------------------------------------------------------------------
The level is pretty straight-forward, until you reach the staircases.  Go
down the stairs, and prepare to fight the mutant.  He's easy to fend off,
just keep your assault rifle armed, and hold down Fire while keeping your
sights on him.  Eventually, he'll bust through the wall and leave.  Follow
him.


*   The two paths now rejoin.  You can go through the door on your left if
you used the Gas Tank method to go to a portion of the level you don't
really need to.  Anyhow, just continue onward to the Escalator Room.
There's one money bag in each bathroom, if you want to complete one of the
secondary objectives.  When you near the far wall, some thugs break through
it.  Well, kill them, and go in.  Keep going, and eventually the path
behind you will collapse.  Keep your eyes on the way you came, because
that's where the mutant will come from (for the second time, if you used
the Gas Tank method).  Kill him with your assault rifle, and he'll bust
through the wall.  Follow him.  There's a hole in the floor, so drop down,
and continue onward to the unused part of the subway.  Just progress
forward, killing guys as you go, and go through the section exit along the
right side of the section.  Go up the escalator, head left, keep going
(past the first escalator you see,) then head down to the subway car.
Enter it, and for some reason, it'll start up.

Sorry to ruin your ride, but Mancini's gonna attack again.  Get to a far
end of the car to make your fight much easier.  Knock him out again, and
he'll bust through the roof.  When the car stops, get out, and finish him
off for good.


Cutscene --

*   I love what they say Mancini smells like.  Turns out that the mutant
wasn't just another Vanity user, but rather a person injected (or however
U4 is administered) with 100% pure U4.  Turns out SinTEK is making the
drug, and the mutant was (surprise :P) Mancini.  Of course, Blade now must
raid SinTEK, and of course, he needs zero backup.


SinTEK Chemical Plant --

Primary Objectives
 - Disable Secretary Watching the Security Cameras
 - Steal A Security Access Card
 - Obtain Entry To Lower Level
Secondary Objectives
 - Remain Undetected

*   This level is a STEALTH MISSION!  You can't just bust into a room and
kill everyone, which is a huge break from the ordinary.  :P    I have no
idea why, but you start off this level with just your magnum, which kinda
sucks considering you could have had an assault rifle and shotgun as well.

Okay, now as far as stealth is concerned, crouch and walk, otherwise you'll
be heard.  If someone sees you and hits the alarm, you're dead.  Period.

Now, this first part is the hardest to get.  Crouch, and slowly walk along
the ground until you're right at the right edge of the door.  Face the
hallway inside, and wait until the secretary leaves her office.  When
she's not facing you, aim for her head, and blow her away.  I don't know
anyone who's managed to get this the first time, so count on restarting the
level at least once.  Once her brains are splattered across the wall, you
can continue.



===============================================================================
PRELIMINARY ENDING NOTICE
===============================================================================
Oops, sorry, you've caught me during a pre-release.  This guide WILL be
complete, but I'm releasing several versions now because.... well.... there
are no guides for this on GameFAQs yet!


===============================================================================
EDITING/COPYRIGHTS
===============================================================================
This document is (c)2000 Orbiter Productions.  However, I am giving
permission to anyone who wishes to edit this document permission simply by
adding their name and e-mail address to the list below!   You may include
this document on CD-ROMs and other file collections, as long as this file
is included at NO ADDITIONAL COST!  I will hunt you down and make bad
things happen.

The disclaimer, and all mentions of me and my e-mail address, as well as
this section may NOT be removed!

Also, assuming this is an unedited document (i.e. a Steve Rusher original,)
you must provide me with a contact e-mail address so I can send you updates
when they become available.  I don't want a bunch of totally out-of-date
walkthroughs getting out all over the Internet, and have people e-mail me
constantly about obsolete releases.


EDITORS:
Steve Rusher 
Your Name Here 


===============================================================================
BASIC VERSION HISTORY
===============================================================================
9/18/01 - Pre-release 1
  - 30% finished



===============================================================================
ACKNOWLEDGEMENTS
===============================================================================
Thanks to whoever wrote this:
http://www.cheatsearch.com/PC/Unp90cht_08847.HTML

It has helped much.



-------------------------------------------------------------------------------
LINKZ
-------------------------------------------------------------------------------
http://www.gamefaqs.com/    - The best in gaming guides!  No bulls**t!
http://www.cmgsccc.com/     - Got a Gameshark?  Free renegade codez here!
http://www.gamespot.com/    - If a text walkthrough doesn't cut it, try here
http://alpha.olm.net/       - The best text editor for Macintosh, period

-------------------------------------------------------------------------------
A TRIBUTE TO ME
-------------------------------------------------------------------------------
http://www.gamefaqs.com/features/recognition/4961.html
   - My recognition page.  Check it often to see what else I've written!
http://www.orbiter-productions.com/
   - My official (for now) home page


===============================================================================
DISCLAIMER!
===============================================================================
-= HINTS =-
If you submit any instructions, hints, or information to me, your
submission becomes my sole property!  PERIOD!  This means that:
  1.) I don't have to include your information
  2.) I am not obliged to give you credit if I do
  3.) I may edit your information for clarity, precision, appropriateness,
      or because I just feel like it
  4.) I may put your information anywhere I want, even in places other
      than this guide!
  5.) I OWN THE INFORMATION!

Now, I believe that people are entitled to credit for their work.  I will
include your name only if you do not specify otherwise.  If you want your
e-mail address included as well, tell me.  If you want to remain anonymous,
say so.  If you say nothing and no name is supplied, I will include the
username in your e-mail address.

This policy may be changed by me at any time without notice.


-= QUESTIONS =-
Got a problem?  Voice it!  I welcome e-mail about problems you're having,
but please, before you e-mail me, go to www.GameFAQs.com, and make sure
your question has not been answered in the latest release.


-= SPAM =-
If you send me advertisements, chain letters, get-rich-quick junk, or any
other unsolicited e-mail, your ISP will hear from me and likely have your
account terminated.


-= QUOTE LEECHING =-
I may leech quotes out of your e-mail at my leisure.  :)


By e-mailing me, you acknowledge that you have read and agree to the above
terms and conditions.
<< tern@rochester.rr.com >>


Document size: 28K

- Orbiter Productions :: Better Living Through Concept
Cheers!

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