Time to save the people of Freeport and the whole world from a fate worse
than death - being turned into twisted mutant abominations. Neil Mohr
felt right at home.
THERE are several ways to play Sin and we've taken this into account. What
you do will determine the levels you will visit; the differing paths you
may take are listed at the end under "Alternate levels". When I use the
phrase "action it" it means press your 'use' key - there's a fair bit of
using in Sin, just like good old Duke. Ah, the memories...
The helicopter start to the game is pretty easy. Take your time shooting
each of the rocket launchers and then the entrance archway to the bank.
It is possible to shoot the billboard high above the bank and get it to
smash through the skylight. If the helicopter becomes too damaged it will
land on the road forcing you to use the alternative entry to the bank.
Freeport City Bank
Lots to shoot and plenty to do here. Your main job is to find and go up
the main escalator - take your time and deal with each enemy as they turn
up. Ammo can get a bit tight on these first levels so don't go mad. Go
through the double doors at the top, then through the next door and get
the security key off the desk you come across. Action all the hostages to
get them out of the way to safety.Return to the upper escalator area and
use the other exit to find Mancini, watch your back at this point. Jump
over the counter and go left, find the double doors and go up the stairs
in the room. Shoot out the window and hop over to the locked room. Find
the computer console in the next room and disable the guns and security
doors. Get the vault combination. You can now go to the vault that
Mancini ran through and complete the level. Using the console you can
also get Blade's and Elexis Sinclaire's PIN and account numbers, use them
on the ATM back at the start to transfer all her money to Blade's
account. Don't miss the cupboard full of goodies in the computer room. To
accomplish all the objectives you need to return to the fountain area and
head out the lower double doors. You need to kill all the enemies and
rescue all the hostages.
Follow the passage till you get trapped and Mancini throws down the
dynamite. Find the angled brick in the wall, action it to reveal your
escape route. Go up the stairs and you will drop down into the street,
head in the first doorway and check the room to the left. Shoot the
broken support to clear the exit route. Secret one is inside by the
window overlooking the skip, just crawl through it to collect some ammo
and health. Make your way to the top floor and jump out of the open
window into the skip to collect some money bags. Find the stationary
tramp in the blocked doorway, in the same area. At some point the gas
blows and you can now continue after Mancini. Alternatively, find the
angled beam and you can reach the roof and then leap to the passageway.
Go across the broken stair area, drop down between the buildings and find
the tramp. Crawl under the debris and shoot the pipe to find secret two.
Turn the valve - you find this will affect the construction zone. You
need to make your way to the top of the buildings. Find the open window
on level one and negotiate all the broken beams to the top and use the
little bricks to jump to the broken ladder. Back outside you find where
you last spotted Mancini, enter the opposite building. The exit is on the
first floor where a couple of guards block your way, deal with them and
make your way through.
Jump off the dumpster up the ladder. At the top jump to the other rooftop
overlooking the construction site and use the beams to make your way
down. Shoot the barrels in the fenced area, go in the cabin and talk to
the foreman. Open the locked gate and drop down; you can also activate
the crane and walk up the pillars. Drop down, fight your way through the
dark area and you drop out into a pit, shoot the beams high above to
burst the pipe. Get into the open pipe, find the exit but watch for the
falling block as you get out. Find the hole that is boarded up and shoot
the cylinders to clear the exit. At the end is a hole in the ground and
if you turned the valve on the previous level it will be flooded. Dive in
and find the hole in the floor and climb out. If you turned the valve the
lift shaft will also be flooded, swim down for a secret and some health.
Get outside and make your way to the end of the road to finish the level.
This is just a run and shoot level really. Carry on chasing the mutant
Mancini through the level. There is a bug in the original Sin that can
make Mancini just disappear at your first meeting instead of blasting
through the wall, so save your game. Climb in the second subway train you
come to. Fight off Mancini and, when you come to the subway station,
polish him off.
SinTEK Chemical Plant - part one
At the start you need to snipe the secretary. Stand by the wall peeking
through the front door. As she appears a head shot will take her out.
Crawl along the corridor she was using and take the second on the left.
Spot the elevator, crawl past another window and take the next left and
go in the first door. Shoot the guy in the bathroom and get the pass
card. Open the lockers and collect the suit. Head for the lift and go
SinTEK Chemical Plant - part two
At the start wait for the room to clear and kill the secretary. Use the
computer to halt the ventilation fans. Smash the vent grill crawl down it
until you hear the fans, enter the room and drop through. Try to shoot
the guards before anyone sets off the alarms. Walk through the labs till
you see the scientist above run off, CJ makes some comment. Head back to
the main lab and kill the scientist who is hiding behind the closed door.
Get his pass card and proceed through the security corridor. Find his
computer terminal and use the password wellofsouls. If this doesn't work
use the security computer on the same level to get the password. Open the
C4 containment and activate the lift, enter the C4 room and grab the C4.
Go down the lift, find the first lab and place the C4 in the Bioscanner.
When you have all the information go to the large blue lit room and spot
the grill near the bottom. Finish the level through there.
SinTEK Warehouse - part one
Climb up the first ladder you see and take out everyone you can see. Jump
on the back of the lorry, get in the control room and open gate B. If the
alarm goes off just use the same terminal to turn the security off.
Through the next gate go in the first door, head up the stairs and open
gate C, again turn any alarm off from here. Go through gate C and exit
through the door on the left.
SinTEK Warehouse - part two
Don't miss the sniper rifle at the end of the first corridor. Use a
combination of the fork lift and assault gun to plough through the first
set of guards and boxes. Find the stairs up to the next level and rush
through the gun-guarded area to reach the office block. Go left to find
the computer terminal, place the modem link on the panel labelled network
then use all the options on the console. If you go to the packing
machines under the security guns you can swap shipments from guns to
cleaning supplies. Proceed back the other way through the office to find
the foreman, kill him and collect the pass card. Shoot out the windows
and drop down and open the locked end door. Get through this last section
of the warehouse to take a lift down and finish the level.
Biomech Factory - part 1
There are plenty of security guns along the way so take them down, until
you can turn them off. Fight your way to the locked security room, smash
the glass window, kill the guard and jump in to get the pass. The next
room is a trap, wait for the spider robots and kill both. Behind the left
spiders is a vent you can crawl through. Up the stairs. Two glass panels
in the central section cover two electrical panels and you must destroy
these to proceed through the end doors. In the high security room spot
the grill on the right shoot it and enter. Climb up and head left at the
end drop down. Find the terminal and make sure you find the dead employee
to get the pass card. Head out the other door and work you way around to
the exit door. If you come to a lift, go back and find the exit path on
the left. The exit is guarded by plenty of Biomechs.
Biomech Factory - part 2
From the lift head straight ahead to find the upload terminal in the large
experiment room. Head back past the lift and work your way through the
three Biomech plants shutting each one down with the red buttons. Carry
on to enter the trap, listen to Sinclaire prattle on. Initially the two
Biomechs don't do anything. Once they start shooting take them out and
head up the lift. Grab the security pass and out the door. Go through the
security door and head right to the mainframe computer room and up the
locked lift. Take out the guards and get the pass card off the mutant
Biomech. Head to the control room to open the helipad doors.
Clear the top area, you may want to wait for the helicopter to get shot
down as the rocket launching grunts disappear. Kill everyone on the
surface and collect the key card off the head goon. Enter the locked
building and head down the lift, fight your way around to the generator,
drop down and blow the cylinders on each side. Wait for the emergency
lighting to kick in. Return to the security door you passed, go in and
head left, rescue the trapped soldiers and go back the other way. Drop
down into the water filled tunnels and keep going right and you come out
in a four-way junction. Collect the severed hand off the dead soldier and
proceed to Silo 1. They're already hauling out the missile, so drop down
to the control centre and open silos 2 and 3. Go to silo 2 and quickly
lock down the missile. Go to silo 3 and open the missile doors. Seattle
gets destroyed in the process, but who cares (the people that live in
Seattle probably - Ed).
Freeport Sewers - part 1
Blow the lock on the sewer door and head down. Clear the area and
deactivate the water pumps with the two handles and then open the red
access pipes door. Drop down and quickly climb out of the water as two
goons are above you. Move through the sections, watching for the falling
roof where the mutant shoots the support beam. At the end you'll find a
whirlpool - jump in. Kill the mutant fish and goon, spot the ladder and
shoot the lock to lower it. Through the door at the top jump in the red
pipe to complete the level.
Wait for the pipe to blow open and jump out. In the next room shoot the
power generator's glass panels to create an exit. Smash through the
grills and drop into the flowing water below. When the pipe gates close
further down, shoot out the glass, access the computer and get the switch
combination. Alter the handles on the right to reopen the gates and once
they're open head on down the water. Don't miss the final long yellow
ladder, otherwise you get sucked down to your death. Go through the door
and find the computer terminal, redirect the water flow to the sewers.
Shoot out the window, dive in and swim up the central shaft head
downstream. Don't miss your only exit up the yellow ladders and through
to the exit.
Freeport Sewers - part 2
Take out the welcoming committee and shoot all the crates for goodies. Get
out your big gun and take out the Biomechs waiting for you upstairs. Hop
over the rocks and blow the barrels to destroy the truck. Outside watch
out for snipers on the roofs, enter the small control room at the end of
the road to finish this short level.
Freeport City Dam
Watch for the snipers on the roofs again. Head for the far end door behind
the truck upstairs get a sniper gun. Head for the control room by the
road. This brings you out on the dam road, take out the snipers. Head for
the first door and get inside, a helicopter will turn up. Blow it from
the sky using this room as cover from the homing missiles. Once out of
the way drop to the lower level of the damn. Enter the dam control room
out on its own to get a pass card. Head for the door at the end of the
main building. Find the hostages and grab the pass card to open the door
at the other end of the corridor. Go to the top of the stairs and find
the security room. Unlock all the doors and release the tram system using
the computer system. Head back outside and off to the left. Make your way
through the end door and over to the next building. Find the tram inside
Freeport Water Works - part one
Enter the first door on the right and head past all the water processing
labs, kill the Sintech guy at the end to get the intake key. Go back
outside and find the intake building, go in and head right to the end of
the building. Go upstairs and find the clarifier control room door. Enter
and turn off the first mixer at the terminal. There are three clarifier
systems - red, blue and yellow. For each one you must turn off its
clarifier, pump and filter system before you can turn off the sewage
intake valves. On the intake pipes turn the lower valves at the bottom
end of the pipes then do the valves at the top.
Freeport Water Works - part two
To start shoot all the crates and collect the rocket launcher. Leave by
the end door, the next bit is a little odd. There are three outflow pipes
and each has a valve at the each end. Initially the alarms on the middle
pipe start. Close the valves at each end. After this two huge mutants
show up called Eon and Peon, ignore them. The alarm on another pipe
should be ringing again, close both valves. Finally do the same to the
remaining pipe. After this you can fight the mutant and the easiest way
is to stay standing at the valve end of the pipes and take it out with
Freeport City Dam
If you fail the last level then it's back to the dam to clean the mess up.
Head back to the main dam area and enter the first door on the left. Take
the lift down and run right to the end of the corridor; don't take your
time, just rocket the lot of them and grab a pass card. Return to the
locked doors you passed. If time is running out simply jump straight to
the bottom of the turbine room. As you enter the turbine room face
slightly to the right and jump to the bottom. Press both the switches
behind you to finish.
Take out all the lower guards so you can board the oilrig. Make your way
up until you find a room with a door blocked off by a wire fence. Jump
under a crushing pipe and climb up; you can now jump over the fence and
get up to the surface. Find the room with all the pipes and get up the
lift. You finally come out looking at the helipad, go left through the
door and down the lift to finish.
Underwater Pass - part one
Snipe the two mutants in the room, leave through the left-hand door find
the terminal and deactivate the circulation systems, then find the next
bit of secret gun. Return to the start room and activate both systems
using the computer. Jump in the water head down the right passage
opposite the locked submarine door. Use the bubbling pipes to breathe.
Follow the passage and come up at the end. Grab the scuba gear and the
pass card on the drawers. Head out of the door and back into the water.
Follow the submarines through the previously locked door and all the way
down and through the next door. Ignore the barred door, you come out in
another room. Grab the green pass card. Shoot the tank over the
decompression chamber. Go through the other door; you come to a room with
a large yellow tank, don't shoot the explosive tank next to it yet.
Follow the corridor and in the end room disable the security. Go back out
and blow the tank, returning to the submarine path to go through the
previously locked door. Follow the water filled tunnels to the exit.
Underwater Pass - part two
For this level just keep swimming around trying to find the entrance to
the next section. Ignore the doorways you can see. Finally you get the
objective complete signal. Follow the submarines to the exit.
Hidden Docks - part one
Follow the submarines through the first two doors then climb up the
ladder. Head right and clear out this area, climb up the ladder you find
and fetch the yellow key. Use the computer console to disable the gun and
run back around through the now open door on the other side. Use the
console here to disable the next gun and carry on through to get the blue
key. You can reach a secret level by dropping into the water at this
point; you are trying to get to the room you can see from the blue key
room. Jump in the water find the large rock you can swim under, this
leads to an underwater door, swim up to it and turn around. The exit is
up to the left. To carry on as normal you just head back to the yellow
key area, the locked door on the lower level is now open and you finish
Hidden Docks - part two
A pretty simple level this one; follow the only route and smash the glass
floor after deactivating the gun. Follow the doors around to claim the
blue pass card, carry on round to the right. Be careful, there are now
plenty of rocket-wielding goons. You will come to a room with stairs up
to your left. This room and a few afterwards have pipes that can be blown
off the wall and will crush you and your enemies so watch out for them.
Go up the stairs and around to the left. In the area with stairs down, a
secret door is under the steps. If you go outside you can exit the level
by a secret way. Jump in the water and follow the pipes through a tight
passage, finally you come out at the exit. To finish as normal pass
through the stair room and get the orange key. In the next room you get
the final piece to the "secret" weapon. Head back to the room with the
first set of stairs to exit through the locked door.
Jungle Pass - part one
Make your way through the waterfall area. You appear in a jungle path,
mutants are above you and will jump down as you move through. When you
first come out spot the ledge running down the right side; you can access
the roof of the guardhouse from here. The area after it has snipers. When
you reach the next door be careful as a good few rocket firing enemies
are waiting for you. Jump over the lava to finish this short level.
Kill the rocket guy in the building. You now need to reach the end of the
road - go by foot or by ATV (I can't control the bugger so I walk). At
the entrance to the security building, snipe all the guards on the roof
before you do. Go in and at some point you will get captured.
Don't kill any of the guards or scientist at the start. You have to pass
through the three test chambers, use the U4 vials to replenish your
health. The large brown tubes are the entrances to each test, the guards
and scientist will open doors for you. Once you reach the third
underwater test, find the closed-door, kill the first Nautic and as soon
as the door opens swim through. Get out of the water and explore the next
area to find the injection machine and step into the clamps to turn back
to a human. Tool up in the area just outside and get the key before
exiting through the locked door in the injection room.
This is easily completed. When in the final room with the bloke suspended
from the ceiling, ignore the ladder as it is a trap and just head for the
exit. The next section is more of the same, don't miss the new gun in the
first area you come to. In the control room watch out for the trapped
floor that opens below you.
Estate Sinclaire - part one
You can either dive straight in and smash your way through the mansion or
try to outsmart the security. There is cellar entrance at the top of the
first ramp behind the large plant, drop in here, turn off security and
climb up the ladder you find in the next room. You just need to make it
to the other end of the mansion. There is a secret passage behind one of
the bookcases, action all the books to find the right one. In the
janitors room is a special surprise, but you can work that out for
Estate Sinclaire - part two
You can explore a fair bit of this part of the mansion but you can also
just wander round to the bedroom suite and find the exit lift. Watch out
for the initial trapped floor.
Another quick and easy level, that's what you paid your money for wasn't
it? From the start find the stairs, ignore the missile room area. Up the
first flight and you come out on the bottom section of the telescope
room. The wall gets smashed in, kill the monsters and collect the green
pass card. Outside find the locked door and go in to get the yellow card.
Head upstairs and find the observation balcony to find Sinclaire. Find
the control room on a lower floor to finish the level.
It's the end of game boss. He's very very hard. If you kill him, sit back
and watch the video, and that's yer lot.
Geothermal Plant - part one
Reached from the second part of the hidden docks, this is a non-linear
type of level. Just destroy as much of the level as you can. Shoot all
the control panels and turn the valves you find. You may notice you
cannot find a pass card to the yellow door. This is only accessible if
you find the second secret level. A vent shaft cover near the normal exit
lets you get to geothermal plant part two.
Geothermal Plant - part two
You can clear out many parts of this level by sneaking into an area
turning the valve in there and backing out. The exploding equipment will
kill many of the monsters roaming around. If you destroy the ciphons to
drain chamber three in Area 57 this allows you to access the secret
Biomass level otherwise blocked by scalding water. Return to part one
with the yellow key card, allowing you to finish the original level.
Jungle Pass - part two
It is possible from the original jungle pass to get swept along an
underground river to this level. It's not possible if you destroyed the
geothermal plant. To be honest it is best avoided, as there are lots of
mutants and little on the pick-up side of things. You just fight your way
through the jungle setting, make sure you find the rope at the lava
filled section. You rejoin Jungle Pass one right at the end section.
This is just a diversion from the main path of the game. Mutants that do
not pass the test are turned into food for the next lot of mutants. You
have to make your way through the food processor, turn off the first set
of blades at the control panel in the first room. Get to the can lift to
finish the level. The guards and workers will not normally attack you so
leave them alone.