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Читы для Ultima 9: Ascension

Чит-файл для Ultima 9: Ascension

Ultima 9:
Ascension

 За игрой пока никто не наблюдает. Первым будете?

Выдержка из Энциклопедии игр

Разработчик:Origin Systems
Издатель:Electronic Arts
Модель распространения:розничная продажа
ISO статус:релиз состоялся 22 ноября 1999 года
Жанры:RPG / 3D / 3rd Person
Похожие игры:Gothic, Ultima 8: Pagan
Multiplayer:Отсутствует

Даты выхода игры

вышла в 1999 г.

FAQ [ENG]

Информация актуальна для
Written by Kuno
tatewaki_kuno2@geocities.com
2-3-2000
V1.00
---------------------------

Hail one and all! Welcome to my Walkthrough for Ultima 9. I'm not much
for introductions so I'll just jump right into it. But first I want to
say that this is a walkthrough. I'm only writing what is needed to
finish the game. I thing that you must remember is to EXPLORE and SAVE
OFTEN. I may go back and write more detail as to what items are where.
Anyways on with the FAQ!

Note: This FAQ is best viewed in Courier New font at a size of 10



**Version 1.00 2-3-2000
First draft. only up to Ambrosia.


-=-Disclaimer-=-

I used to skip this section of a FAQ before, but now that its me writing
this one I see all the hard work that goes into making one. Even though
this wasn't as tough as some of the other ones, there was alot of typing
involved and many hours spend on this FAQ. So the rules are simple. You
are free to use this FAQ to help you in your game. But please don't
steal it and say that you wrote it. Yadda yadda yadda blah blah blah.

-----------------------------------------------------------------------

Table Of Content
-----------------------
**Versions
Disclaimer
I. Earth
II. Stonegate
III.Shrine of Compassion
	A. Britain
	B. Despise
	C. Paws
IV. Shrine of Humility
	A. Buccaneer's Den
	B. New Magincia
	C. Ambrosia
Credits
-----------------------------------------------------------------------

I. Earth


Well when you start the game your on earth at your house. A voice will
direct you to what you need to do here. when you feel comfortable with
the controls goto the Gyspy and she'll ask you 7 questions. these
questions will determine your stats in the game. Once you've answered
those questions she'll direct you to the moongate that opened. When you
get to the moongate a Gazer will appear from the moongate. This an easy
battle as the Gazer is very weak on earth. Once you've dispatched the
Gazer enter the moongate.


II. Stonegate


After stepping through the moongate you'll be treated to a FMV. Once its
over you'll be Stonegate. In the room you'll find many useful items, one
being a bag. (NOTE: GET EVERY BAG YOU FIND!! Bags help you carry more
stuff and being that you'll find tons of stuff you'll need all the
availible space you can find ^_^  )The only way out is the stairs. While
going down the stairs you'll see a book, get it its your spell book.
Upon opening it you'll see that only 4 spells are availible right now
and you'll need all of them to get out of here. When you come to a force
field you'll see a sun picture above the opening and tw torches one on
eityher side of the door. one is lit and one is unlit. Use the IGNITE
spell to light the unlit torch. Going further down you'll come to a room
with some ledges. On one of the ledges there is a giant rat guarding a
lever. You can kill the rat with the STONE spell. Once its dead jump
over and pull the lever. The door below will open, walk down and out the
door. Next you'll come to a gate with a vase just beyond. Use the GUST
spell to knock the vase over and open the gate. well thats 3 of the 4
spells, just 1 left ^_^. Now you'll come to a lift, grt on and it'll
take you to the next room. In this room you'll see a pool and 2 statues.
Near the lift you should see a wheel, turning it will drain the pool.
Once thats done hop down and you should see a button. Pressing it will
open the door and allow you to leave the room. After that you'll come to
a room that looks normal but when you walk in will burst into flames.
Use the DOUSE spell to make path to the 2 torches at the end of the
room, then use the DOUSE spell again on the 2 torches to open the exit.
Now just exit the room and you'll leave the tower. Once outside you'll
see a pool, and some enemies in the distance. In the pool is a chest
with some gold in it, but watch out for the big fish. Once you have the
gold, run around and kill all the enemies. You may have noticed a cave,
don't worry about it till you've killed all the enemies. Once there all
dead head for the cave. In there you'll find a WurmGuard. Talk with him
and he'll try to kill you. You shouldn't have to much trouble with this
battle. Once you've kill him take his sword and walk in further and step
on the teleporter. Its off to Britain!


III. Shrine of Compassion


A. Britain


You appear in the Castle in Britain. First thing you need to do is talk
to Lord British. Once you've done that go ahead and wander around the
castle getting all the goodies you can find. You'll difinitly want to
visit your room that LB had made up for you. There are many side quests
here in Britain, I'll list those soon. First thing you want to do is
find sarah. She's just outside the East Gate. Talking with her you find
out that the Shirne of Compassion is in ruins and that if you meditate
there that you might get more out of the shrine than she did. She also
tells you that Mantra is MU. So armed with that knowledge its off to the
Shrine! Keep heading east into the mountains and soon you'll end up at
the shrine. Walk to the center and click on the altar. The shrine will
ask you for the mantra. Once you enter it in, the shrine will inform you
of what is needed to cleanse the shrine. You'll need the Glyph (located
in Despise), the Sigil (located on the Mayor of Britain) and Mantra
(which you have already). Now its off to Despise.

Side note: some other things that you can do here are: Talk to Flann and
get her some Serpentwyne. she's near the church. Kimberly needs you to
get the Silver Serpent back. she's in the church. Hans at the light
house needs you to get som unpolished gems and have them polished and
placed in the 3 other lighthouses


B. Despise


Once you've gotten what you need from the Shrine, head back towards
Britain. when you get to the intersection head north. On the way you'll
see a house that is owned by your good friends Iolo and Gwenno, if you
enter the house you can talk to gwenno. If you need a bow there's one in
the music room. Once your done there continue on to Despise. You'll soon
come to the column and right niear it will be the entrance to Despise.
Go on in. Before I go any further I would like to mention that while
down here you should check all barrels and boxes, for they can hold man
interesting treasures. Now as your walking through Despise you'll come
to a closed gate and you'll see a lever. Pull the lever to open the
gate. As you walk through you'll come to a room with a door on the
right. you'll hear voices through the door, if you try to open the door
you'll find that its locked. Open the chest on the floor and get the
key, then open the door. Inside you'll see 2 men. They'll tell you that
there were 4 of them and they all came down here to find the Kirin
Stone, which was broken into 4 parts, each member of the party had the
location to one of the pieces. After telling you about that they also
tell you the location of two of the pieces. Now you try to leave the
room and you notice that the door is locked. Near the door is an unlit
torch. Use the IGNITE spell to lit the torch and unlock the door. The
door leads to a huge room with broken pillars. There are some potions
lying around on the floor. Go on and climb up the first pillar and then
jump from pillar to pillar till you get to the top. Once there you'll
see a yellow stone, this is the first piece of the Kirin Stone. Once you
have it go on and jump over to the next pillar with the button on it.
Push the button to open the door. Through the door is a hallway that
leads very big room with a pool and a fountain in the pool. On the way
there you'll see a pit, now you can jump the pit and continue on to the
room with the pool or you can jump into the pit and follow it to a room
with a painting and a fountain. I came about this by mistake, I was
stuck and I started clicking on everything and I just happened to click
on a painting, not this one but a different one which I'll get to soon,
and I was give a potion. Well then I started clicking on all the
painting I could find. This one happens to give you a Wurmguard chest
armor.  Continuing on you will find some potions and then you'll see a
door and a lever. Pulling the lever will open this door. You will then
see that it leads to the room with the pool. In this room there is a
wall mount that has water falling into a bucket, at the other end you
see an altar with a bucket on its side. Take the bucket that is full of
water and place it on the altar to unlock the door. Before you leave
don't forget to get the yellow potion in the fountain. The door leads to
a hallway with many turns in it but you'll soon come to a room with
another painting in it, this is the painting I was telling you about
earlier. Touch it and you will get a potion. Now go to the right and
you'll see a room with a locked gate and what seems like a secret door.
If you go all the way left, past the gate there is a small walkway with
a lever. Pull the lever to open the gate. You may have also noticed a
crooked shield on the wall. Touching it will open the secret door. Going
through it you'll come to a room with a fountain and a chest. In the
chest is gold and a yellow potion. In the room with the cavein, there's
a blue potion. Back in the room with the gate, going through it will
take you to a room with a fountain and a dead body. Near the dead body
is a small scroll. Read the scroll, its a clue to one of the pieces to
the Kirin stone. Go up the stairs, in the next room is a rat. Kill it
then get the treasure in the chest. In the nest is a key to the door.
Exit the room. The next room looks like a training room. You'll need a
bow to get out. Shoot the symbol over the door to open it. In the next
room there's a platform with stairs leading up to it. On the platform us
a pressure plate. Before you step on the platform, take the key hanging
on the wall.  Stepping on the plate will reveal a secret wall. Follow
the path to the end and you'll find a chest. Open the chest and you'll
find a map, a key, a flask and a red potion. Take the stuff and step on
the pressure plate. Now your in a room that leads to another room with
spikes in the ground going up and down. watch your step and make your
way to the other side. pull the lever and it will open the gate. Go
through the gate and in the room you'll see a circle. Step in the circle
and all the braziers will lite. get the stone from the circle and go
back to the teleporter. Once you return to the room you started in leave
through the door and you'll see a fireplace, get all the goodies from
the chest. Push the button to open the door, and walk through. Following
the hallway you'll come to some spier webs. 2 hits with the sword will
get rid of them. Kill the spider and walk up the stairs.  remove the
spider web and kill the rat. There's a fountain in the room and a lever.
Pull the lever to make the fountain disappear. open the secret door and
push the button to open the gate. Before you leave get the stuff from
the top of the platform. The next room has a fence in it with a lever on
the other side of it. move the barrels, one on each side of the fence.
climb the barrels and jump to the other side. pull the lever and then
climb and jump back. gett he key for the water in the corner. now the
next room is a small church. the last pew has a key on it. if you light
all the torches and the candles on the altar you'll get a holy light
that will heal you. In this room you much QUICKLY pull the lever to save
the  man in the trap. he'll give you the green Kirin stone.  Continuing
on you see a partially open gate with a key on a table and a room with a
strange orb. push the button on the orb to make the key slide to you.
get the key and continue on. In this room you'll see 4 pedestals, each
with a different color on the top. go ahead and put all the Kirin stones
that you have on the proper pedestal. Now read the book to open the
cave. as you walk into the cave you'll have to swim the rest of the way.
in the cave pull the lever under the water to reveal the last Kirin
stone. take it back to the other room and place it on the pedestal. now
you'll be able to get the Kirin shield. take it and go back to the room
where you got the red stone. now leave through the opening and you'll
see a bridge. on the other side of the bridge you'll see the column and
a WurmGuard. chat with him and soon he'll attack. if you wound him
you'll find out that its your old friend Iolo. trust him. he'll let you
get the glyph. get it and then backtrack to the opening of Depise.
When you step out you'll be treated to a FMV.


C. Paws


Well now that you have the Glyph all you need is the Heart of
Compassion. Well it seems that the mayor has it but he's no in town...
He's gone of to paws in search of his daughter. To get to Paws you'll
have to go all the way south and then west. (thats the sw corner of
Britain). On the way there you'll meet a blind women. talk to her for
some knowledge. Also you'll see a farmhouse and barn on fire. Use DOUSE
on the fire to save the boy. he'll tell you that his mother was taken by
some bandits into the mountains. if you look up you'll see a bridge,
that where the mother is. Now further down the trail is a Troll and a
bridge. This isn't the brightest troll... when he asks for 10 gold
piece, ask him how much that is... now go over the bridge and you'll
soon be in Paws. You'll come to a bridge made out of planks and boxes.
walk over it to the house and you'll find the mayor. he'll get attacked
by a rat and a pegleg will save him. now talk to the mayor and he'll ask
you to save his daughter. doing so will yield you the heart. now the
daughter is in the SE of paws. if you walk out the back door and follow
the bridges you'll find her. there are only about 4 house in the town.
don't fall into the swap as it will poison you. if you find the windmill
and talk to the lady she'll tell you that theres no fresh water because
the water pump is missing a valve. you'll need to talk to nimrod, who
will tlll you that the valve was lost near the troll witht he
bridge..actually its in the cave near the troll. Now once you find the
daughter and dispatch all the trolls go talk with the mayor and ask him
for the heart. Which he'll gladly give to you. Now its time to fix the
shrine!! Oh BTW if you decide to find the boys mother watch that fight
as the head thief is pretty tough, although this is yield much gold. as
there is a cave across the bridge that has all there treasure in it. now
back to the shrine. Once you get back place the Glyph and the Sigil on
the broken altar. now speak the mantra and watch the cool effects! Now
that the shrine is cleansed you'll gain a level and get to raise a stat.
also you've opened the First Cirlce of magic. go bind all those scrolls
that you have. Now once you have sold all the stuff that you want and
bought all the stuff that you need. Binded all the magic that you have.
and are ready to continue, take the rune to the dock and show it to
Raven. Enjoy the boat ride ^_^.



IV. Shrine of Humility


A. Buccaneer's Den


When you get there Raven will tell you that you need to talk to her
employer Samhayne. Jump off the ship and head towards the houses on the
hill. you'll get stopped by some pirates, go ahead and give them some
gold. Climb the stairs and talk to Keagan the map maker. Once you've
done that he out and down the stairs to the dock, now continue around to
the ferry. You can take the ferry or you can swim (i find it easier to
swim) on the other side enter the Tavern then climb the stairs and leave
from the upper door. Now take th life and follow the trail to the blue
house. This is where Samhayne lives. Upon entering he'll introduce
himself. Talk with him and you'll find out that he has the Codex of
Ultimate Wisdom and he'll give it to you if you solve the problem with
the whirlpools. He also tell you that a woman in New Magincia has more
information then he does. So now its off to New Magincia. Keagan the
mapmaker knows how to get there, so head back that way. Talking to him
he tells you that you can take a boat but that there is a tunnel that
links Buccaneer's Den and New Magincia. But that you'll need a password
or you'll end up running in circles. To get the password leave the
mapmaker and follow the deck to the left till you find the pirate woman
selling the slave. theres a house near her that has a chest in it. In
the chest are some jewels and a scroll. read the scroll to get the
password, which is KEELHAUL. Now the tunnel is by the lighthouse on the
eastern tip of hte southern island. So head for samhayne's house but
follow the path till it forks. Take the right path and soon you'll come
to the tunnel opening. Enter the tunnel and you'll soon find yourself
being asked for a password. Go ahead and enter it in. Now the correct
was is fades in. Continue through the tunnel getting all the goodies.


B. New Magincia
                                        

 Soon you'll find yourself in New Magincia. You'll want to get to the
top of the mountain. On the way up you might be attacked my vultures and
wolves. The wolves are easy to kill but those vultures can really mess
you up quickly. Once your at the top look for Katrina. She'll tell you
the Mantra for the Shire of Humility, which is LUM, and she'll also tell
you that she has the sigil. But she wants you to do her a favor. She
needs you to get rid of the wolves and the vultures. Both are now hard
to do. To get rid of the vultures, go back the way you came till you see
a tree on a mini hill. Climb to the top and use the IGNITE spell you
burn the nest. Now for the wolves, jump down then jump off the cliff
into the water swim to the island next to you and climb out. In the
broken dome is the Alpha wolf. Kill her and the rest of the pack will
leave. Once both of those are done, go back to Katrina and she'll give
you the sigil. Now you need to circle around her dome till you see a
crumbling wall. At the end of it is a cliff, walk forward and look down.
You'll see a bit of land jut out from the mountain, with a rock platform
on it. Jump down there and step on the platform then jump in the water
and swim for the shrine. Say the mantra and watch the FMV.


C. Ambrosia


Well now your in Ambrosia, the gargoyle city. Watch what you say because
they tick off very easily. Talk to the gargoyle that pleaded with you
not to kill him. Head south and drop to the floor, run southeast then
west till you find the dead gargoyle. Get the levitate boots. Next you
have to find Wislem's workshop. Only he knows the way to Hythloth. But
he won't tell you till you activate the queen's statue. So he'll give
you the power cube to fix it. Walk out, turn west and look up. That the
queen's statue. When you place the power cube in the statue, the whole
place comes falling down. Talk to Wislem again and he'll tell you that
you need to get one of the Queen's Eggs and give it to Vasagralem.
You'll need 2 objects to enter the Queen's Chamber. The Queen's Power
Cube and the Amulet of Singularity. First go back to Wislem's Workshop
and place the crystal he gave you in the holder to get the Power Cube.
Note: where you talk to Wislem, is right next to his workshop. Now walk
out and head towards the place witht he floating orb. goto the Lower
entrance. Read the books, and get the power cube. Now goto the Upper
entrance and place the power cube that you got in the lower one to get
the Amulet. Now head for the Queen's Statue and the force field will be
gone. Enter and place the Queen's Power Cube and the floor will open.
Now you can either kill the queen or not, just as long as you get a
queen egg, which she happens to be sitting on. Exit the room from the
north once you have an egg. Get the potions the go right and get all the
goodies. Head back and and exit through the teleporter. You'll end up in
Hythloth.


Credits

Well I'd like to thank the following people in no particular order.

Origin System for FINALLY bringing this game into the light ^_^

(c) 2000 Kuno

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